Review: MXGP 2020 – The Official Motocross Videogame – Milestone periodically brings us a number of different games, based on an official license. Of course we have the MotoGP games, just like the Monster Energy Supercross titles. MXGP is also a franchise in which we have already seen several parts and the newest member is MXGP 2020, which is now available on the PlayStation 5. The franchise has been around for a number of years now and over the years we have seen an upward trend. Now that MXGP 2020 has arrived, we got back on the bike to discover what this title has to offer.
MXGP 2020 – The Official Motocross Videogame – Bio
|Release date||December 16, 2020|
|Genre||Racing / Sport|
|Platforms||PlayStation 4, Xbox One, Microsoft Windows, Xbox Series X and Series S, PlayStation 5|
Participation in the official championship
MXGP 2020 follows the line of its predecessors and that is to offer a primary mode: the career. This is the mode in which you will spend by far the most time, traveling all over the world to participate in official races. This way you visit Italy several times, you also visit the Netherlands, Turkey is of course not lacking and this is how you go on a nice trip. This of course produces a wide variety of jobs, all of which have been recreated according to their real-life equivalent. As is the case in the real championship, in MXGP 2020 you will also have to run twice every race and depending on your position you score points for the general classification.
The better you perform, the more experience points you get and with that you will level up. This is necessary, because the higher your level, the better sponsors you can attract. It doesn’t have much to do, but it can be lucrative. A sponsor that becomes available at a higher level pays out more with good performances and that is of course good for the wallet. It is a nice level system, but it must be said that it does not add much to the overall gameplay and that is because MXGP 2020 is a very compact game, just like previous parts.
As mentioned, the career mode is the primary activity in MXGP 2020. You will complete the official championship in this and that will provide plenty of entertainment. Mainly thanks to the variation in the courses and the pretty cool gameplay, which feels just a bit more refined than last year. A tip is also to put the physics directly on simulation. This feels better and more nuanced than standard setting, which provides a bit more static movement. Besides that, the level system is of course part of your career, so that you can gradually switch to another sponsor. However, this does not have much more to offer.
At least not in career mode. So it is the well-known mode in its simplest form without too much fuss. That might be nice for sports enthusiasts, because you don’t have to deal with all kinds of peripheral matters. At the same time, we should note that it is very limited, because if you put this mode next to career modes of other games, then the conclusion is that it is very thin. A well-known point, as it also applied to the same mode in the earlier parts. In that sense, Milestone has also focused more on gameplay than on expansion, thus creating the compact whole.
Build your own track
In addition to the career mode, you have a multiplayer that allows you to compete against others. It is not much more than that. Fortunately, the possibilities don’t stop there, because two other options are the Track Editor and the Playground mode. In the first you get the opportunity to put together your own job and that is done in a fairly simple way, so that everyone – young and old – can work with it. You can then test this job extensively and if the entire setup is as desired, you can share it online just as you can download jobs from others. In time, this should ensure an endless stream of new content.
Yet it is somewhat limited in terms of variation and not so much in terms of parts that you can use for your job, but more about what is around it. At the time of writing, there is only one canvas available that has already been filled in in terms of environment (three more environments will follow via a free update). As it were, you waltz right through it with your track sections to create a cross route. That feels a bit crazy, because it feels so random. In fact, the basic environment is an apple orchard in which you pontifically build a cross track. An advantage is that the environment is always automatically provided with details, but a disadvantage is that it looks a bit strange. Especially when parts of the route have been laid across an asphalt road. You cannot set the height differences yourself, either.
What is also not really useful is that if you do a test drive on your new track and fall, you will be reset in a place far outside the track. This instead of on the track where things went wrong. A bit inconvenient if you ask us, because why don’t you just get put back where you were? Well, working with this editor is, as already mentioned, very accessible to everyone and it will undoubtedly yield many beautiful creations. Yet the game is again very limited in terms of environments and creative freedom, since you mainly have to follow the structure of the existing map instead of getting an empty sandbox. Perhaps this will be further expanded at a later time, for now it is mainly in line with the rest of the game and that brings us back to the same description: compact.
Free cruising around
Finally, you can still do it separately in Playground mode, which is a recurring element. This is a large open world, this time located in Norway, where you can race around freely. You will find a number of small jobs on this large map where you can unleash your skills, but you can also take on the challenge and tear through the trees in the woods. Of course there is no lack of trials here and there and the Waypoint function is back. This allows you to map out various points across the map to create a route, which you can then drive, but also share with others. Furthermore, it will eventually be possible to drive around with others in Playground mode, although that is not yet available. As the name implies, it is really a ‘playing ground’ and fans of the franchise know that this guarantees the necessary fun. That is no different now.
MXGP 2020 is a fairly limited and compact game in everything, also because some functions will not be added until later. Think of the aforementioned possibility to race with others in the Playground mode, just as the Race Director mode will be added. This mode allows you to create your own races along with challenges, which should provide even more variety. That is future music for now, the fact remains that there is a solid racer, because the gameplay feels good. The haptic feedback in particular gives you a good reference of the impact you have when you land, just like when you are actually plowing. One has not forgotten the adaptive triggers that can offer considerable resistance depending on the situation on the track. From the start, accelerating is an action with light resistance, but if you are in a difficult position, have to go up a hill or are in another situation, you will notice significantly more counter pressure. Depending on the situation on the track, this also applies to the brakes, which is a fun extra.
Graphically, the game generally looks very good in 4K. Above all, it is very sharp, but it is clear that it is not a graphic miracle. The emphasis is on the tracks and in part the animations, everything around them is a bit simpler in nature. However, given that you rush past everything at high speed, that in itself does not matter much and you have no additional options in terms of visual settings outside of 4K and a frame rate of 60 frames per second. So you are limited to what the game offers you and that is fine in this basis. The same goes for the audio, the engines logically sound very monotonous, but the whole is supported by a solid soundtrack and with that the general impression of MXGP 2020 is positive in our opinion. The only thing is that the game will reset you pretty quickly in case of a potential bug, while that is not necessary. This means that the problem of inconsistent resets is still present, just as was the case in MXGP 2019.
MXGP 2020 – The Official Motocross Videogame – Conclusion
MXGP 2020 is a solid racing game that presents the sport in a fun way. Participating in the official championship is fun because of the challenge, the speed (especially with the helmet camera perspective) and the variety of tracks. You will spend the most time on that and get the most fun out of it. The Playground mode is an entertaining addition to stay in, just like the multiplayer and if you can’t get enough you can still dive into the Track Editor. However, we cannot ignore the fact that certain downsides are still in effect and that the game for the requested price of € 69.99 has too little content to offer (at the moment) and what it offers is too simplistic in its execution. It is certainly not a bad game, but in terms of content it is a bit inferior to what other games have to offer today. New to the franchise? Then the game itself is worth it, but very expensive. Do you already have MXGP 2019? Then you can skip this one.
Pros of MXGP 2020 – The Official Motocross Videogame
- Varied and beautiful courses
- Spectacular from the helmet camera
- Playground mode
- DualSense feedback gives good extra feeling
- Build your own jobs …
Negatives of MXGP 2020 – The Official Motocross Videogame
- … that which feels limited
- Reset system still inconsistent
- Quite limited in terms of content and modes