Gaming

Battlefield V details revealed – Gigantic information tells you more about the game

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EA had a brief moment to speak to the press after the unveiling of Battlefield V. Now a lot of details have come out as Battlefield V details revealed and you could almost write a book about it. On Reddit, however, they have been kind enough to list all the information, so clear and easy, is not it?

In the list below you will find all the answers and information that you have received during interviews with different media. As you read, a lot will change in Battlefield V and disappear, for example, HUD spotting, you can throw grenades back, bullets go through many building materials and the gunplay is thrown on the shovel.

Battlefield V details revealed

Battlefield V is in shops from 19 October and in a few weeks – before and during the E3 – we will see more gameplay of the game.

  • No Season Pass
  • Launch locations are France, Africa and Rottedam and North Africa desert
  • Coop Mode called Combined Arms
  • Single player War Stories return
  • Fortifications are things like sand ags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and much faster at building everything.
  • Attrition system – health bar is in stages,
  • only rain up to closet stage not to 100 anymore
  • Physical interactions – every action in the game requires a player interacting for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing)
  • No more HUD / map spotting, spotting is based on movement / changes around you
  • Attrition system – much less ammo on spawn, out of ammo after a few fights, but more Ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies
  • Revive system has a full on animation This is a new version of the Reedolls are server side, can now drag a downed player’s body elsewhere
  • Any class can do a squad revive, takes longer than a medic revive, does not give full health points [19659005] Can call for help when down such as in the trailer
  • Ragdolls (player bodies) effect the environment, push down grass etc.
  • Gunplay completely changed
  • No more visual recoil
  • Each gun has a unique recoil pattern that can be learned and mastered
  • Bipods easier to use and setup
  • Bullet penetration through thin wood, sheet metal, walls
  • Movement change, now now dive froward, backward, left and right Similar to R6 Siege prone system
  • For example, can drive a tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line
  • Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards
  • Tank driving into a building slowly destroys a building, walls slowly crack / fall, not instant
  • Heavily focused on squad play, instant placed in squad when joining a game
  • New squad spawning system, squad that is what we do in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen
  • Since squad wipes are squad wipes are serious
  • Squads accumulate points that can be spent on “squad call-ins”, only squad leader can spend in
  • Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo / health , smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger
  • Elite classes are gone
  • Behemoths are gone
  • Large, non-fatal explosions can knock a player about [19659005] Four classes are back: assault, medic, scout, support
  • Create a solider, add them to a company of soldiers, then customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype
  • Class archetypes highly customizable
  • Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc.
  • Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives
  • Can change and add specialization trees such as agility, flak armor, suppressive resistance
  • The more you can get a class more 19659005] Coop mode, combined arms with a dynamic mission creator / AI that sits between SP and MP as a creative sandbox
  • Soldiers created for a company can be use d in both coop and MP, parity
  • No news on suppression yet, uncertain if in game
  • All logic in game is server side, not client side so needs to change
  • Promises of more communication between devs and community, roadmaps, etc.
  • New content is called Tides of war, daily / weekly / monthly challenges with overarching chapters and questlines that give you “unique items and cosmetics”
  • Tides of War givs new maps , game modes, limited time expierences
  • Variety of maps with different tones such as complete crushing battlefield chaos slow space large maps with pace that goes up and down
  • Game Modes confirmed: Grand Operations, Conquest, TDM, Domination [19659005] No news on RSP
  • The Shhhh animation from the trailer is possible to experience in game
  • Transport vehicles are alive on the map and can jump into them
  • Combat vehicles spawn from tactical deployment map