Gaming

Far Cry 5 update solves problems and brings new items and Far Cry Arcade assets

4.5/5 - (252 votes)


Far Cry 5 players have noticed that a new update is available for the game. Far Cry 5 update 1.06 has now been rolled out and that is quite large, since the download is 2GB. This update comes with some new items for the single player / co-op experience. This update also contains some new assets for the Far Cry Arcade editor.

Furthermore, this update does a lot of solving problems and everything has put Ubisoft on a list. For details, you can go to the changelog below.

Far Cry 5 update- New Additions

    • New Avatar Items added in the Character Customization
    • Special Outfits: Jess, Joseph Seed, Faith, Sheriff Whitehorse, Amita, Pagan Min Masks: Clown, Panda, Baseball, Basketball, Beach Ball, Soccer Ball, Volleyball, Tennis Ball, 8 Ball, Golf Ball, Orange
    • New assets added in the Arcade Editor
    • Hours of Darkness static assets added
    • Improved Accessibility
    • Fixed an issue with Arabic fonts where some letters were difficult to read
    • Added a display in the shop to show how much money you can get for selling loot
    • Far Cry 5 update- Stability & Performance

    • Fixed multiple low occurrence crashes
    • Fixed some minor performance issues while driving in certain locations of the world
    • Fixed an issue where the game could be found when opening the map after completing an objective
    • Far Cry 5 update- Missions

    • Fixed multiple low occurrence walkthrough breaks
    • Various improvements to missionary objectives and warning messages
    • Various fixes to certain Prepper Stashes
    • Fixed an issue where the player would be “Widowmaker” under certain circumstances
    • Fixed an issue where Silos was destroyed before starting the mission “Light’em Up” would not be counted towards completion
    • Fixed an issue where the rescue helicopter could leave in the mission “The Cleansing” Fixed an issue where the quest would fail the defector’s body in the mission “Jumping Ship”
    • Fixed an issue where the player could become stuck if he’s hit the plane while liberating Fall’s End Fixed an issue during the mission “Paradise Lost” where the objective marker would appear far away in certain circumstances
    • Fixed an issue where Will lis would not always enter his car during the mission “Patriot Acts”
    • Fixed an issue where a “Warning! Leaving mission zone “Turn the Tables”
    • Fixed an issue where the player could not collect the rewards during the Prepper Stash “Holdouts” if the bunker lock is destroyed before collecting the key card
    • Fixed an issue where the Prepper Stash “Swingers” would not be complete if you were not using a stash

Audio

    • Adjustments to news updates on car radios
    • Wolf’s Den was playing on loop
    • Fixed an issue where GFH would interrupt themselves when riding in a helicopter
    • Fixed an issue where some sounds would be muffled or muted when accessing the Arcade during the liberation splash screens
    • Fixed an issue where some NPC dialogue seemed out of context
    • Fixed an issue where the music never stops for the client after completing the mission “Get Free”

Companion, Enemy & Animal AI

    • F ixed some issues with NPCs and Companions playing incorrect dialogue
    • Fixed an issue with NPCs dialogue overlapping while riding in a helicopter
    • Fixed some issues with GFH icon priority
    • Fixed an issue where GFH could be damaged during certain liberation cinematics
    • Fixed an issue where two FFH would run into each other when adding a recently recruited FFH to your roster
    • Fixed an issue where some of the animations for Goats, Elk, Cattle and Sheep would play abruptly

Gameplay & UI

    • Fixes and updates to weapon balance & statistics
    • Fixed an issue where land vehicles would stop if they pass through shallow water
    • Fixed an issue where the player could spawn in a certain vehicle
    • Fixed an issue where the player could be thrown into the air when picking up a dead body
    • Fixe d an issue with an incorrect spawn point loading when using fast travel. Fixed an issue where interaction buttons would sometimes flicker when the interaction prompts were deactivated
    • Fixed an issue where there were no changes to the correct color when activating color-blind mode
    • flashing whenever the inventory was accessed
    • Fixed an issue where proximity explosives could explode early in certain circumstances
    • Fixed an issue where the driving between driving and driving in certain boats
    • FX can persist through cinematics when triggering a cinematic at critical health
    • Fixed an issue where a shovel could not be picked up if it was used to NPC to a wall
    • changing subtitles
    • Updated the image for the Cage Tutorial
    • Fixed an issue where the extended magazine icon was not appearing the weapon wheel for the 45/70 rifle

Coop

    • Fixed an issue where client model would turn into ragdoll when interrupting a friendly NPC who was reviving the client
    • Fixed an issue in the mission “Casualties of War” where the doors in the bunker could not be replicated for a client who joins the game after the mission has been
    • Fixed an issue where the client could get invisible while in a vehicle mounted gun
    • Fixed an issue where the client could not open the map after completing the mission “Prairie Oyster Harvest”
    • Fixed an issue where it would turn into a revive transition when a Coop partner and GFH revived them at the same time
    • Fixed an issue where the client could get stuck in spectator cam in certain situations
    • Fixed an issue where the bunker hatch could remain for the client when joining a game during the mission “Patriot Acts”
    • Fixed an issue where controller rumble did not work for falling

Arcade / PVP

    • Arcade menu flows have been reworked
    • Public and Private Lobbies have been reworked
    • Added text for page tabbing in the Map Browser
    • Player will now return to the Arcade Menu rather than the Main Menu if they are idle for too long
    • The option for voice chat has been added to Deathmatch
    • Fixes and updates to weapon balance & statistics
    • Fixed a rare crash when several host migrations would occur back
    • Fixed a replication issue for clients using ladders after a host migration
    • Fixed several issues where vehicles would be detaching on the client’s side
    • Fixed the visual effects of exploding ammo crates
    • Fixed the visual effects for exploding ammo crates
    • ame time
    • Fixed an issue where the host would re-spawn with the last weapon he was using
    • Fixed an issue where the download of the map would time out
    • after being killed once
    • Fixed an issue where you would be muted when joining a lobby
    • Fixed an issue where members could not be un-muted
    • be cut-off in several languages ​​
    • Extended the ‘pick a map’ and ‘voting’ timers
    • Repositioned the health / armor info on opponents for when you pass a given distance
    • would fully load before the voting timer ended
    • Fixed an issue where you are not tasks into account
    • Switched the ‘map rating’ button positions
    • Fixed an issue where helicopters and planes sounds would be stuck in a shooting loop once the driver was killed

Arcade / Editor

    • Check out the Arcade Editor section of the forum for details

Outfits

  • Fixed an issue where you would like to find out what to do with the player’s field of view in certain situations